Choosing a Physics SDK

chieftain
Posts: 2
Joined: Wed Jun 01, 2011 6:26 pm

Choosing a Physics SDK

Post by chieftain »

Hello all,

I need to choose between open-source physics engines. It should contain rigid & soft body dynamics, cloth, and character controllers.
The target-device: cellular phone.

Is there a (reasonabely new) document that compares relevant engines? or - can someone say why should I use/not use Bullet?

Thanks in advance,

Rami
XMight
Posts: 32
Joined: Tue Feb 22, 2011 1:00 pm

Re: Choosing a Physics SDK

Post by XMight »

Hi,
I think this document is what you search. It's from 2008/2009, but it's the best one I know.
http://www.playmancer.com/index.php?opt ... &Itemid=37

;)
chieftain
Posts: 2
Joined: Wed Jun 01, 2011 6:26 pm

Re: Choosing a Physics SDK

Post by chieftain »

Thanks XMight, :)

Do you know about a document that compares Bullet to ODE/Tokamak (speed, stability, etc..)

Actually, even a quote from someone who went through the process of choosing between those engines is good

Rami