Hello all,
I need to choose between open-source physics engines. It should contain rigid & soft body dynamics, cloth, and character controllers.
The target-device: cellular phone.
Is there a (reasonabely new) document that compares relevant engines? or - can someone say why should I use/not use Bullet?
Thanks in advance,
Rami
Choosing a Physics SDK
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- Posts: 32
- Joined: Tue Feb 22, 2011 1:00 pm
Re: Choosing a Physics SDK
Hi,
I think this document is what you search. It's from 2008/2009, but it's the best one I know.
http://www.playmancer.com/index.php?opt ... &Itemid=37

I think this document is what you search. It's from 2008/2009, but it's the best one I know.
http://www.playmancer.com/index.php?opt ... &Itemid=37

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- Posts: 2
- Joined: Wed Jun 01, 2011 6:26 pm
Re: Choosing a Physics SDK
Thanks XMight,
Do you know about a document that compares Bullet to ODE/Tokamak (speed, stability, etc..)
Actually, even a quote from someone who went through the process of choosing between those engines is good
Rami

Do you know about a document that compares Bullet to ODE/Tokamak (speed, stability, etc..)
Actually, even a quote from someone who went through the process of choosing between those engines is good
Rami