[Fixed] World heirarchy test?

DragonGeo2
Posts: 16
Joined: Sat Dec 18, 2010 1:30 am

[Fixed] World heirarchy test?

Post by DragonGeo2 »

How do I test if a btCollisionObject (that is not registered with the world) is outside of the bounds of my world or not? My world is represented by a single btCollisionWorld that uses the btDbvtBroadphase for its broadphase testing, if that helps.
Last edited by DragonGeo2 on Tue Mar 01, 2011 11:01 pm, edited 1 time in total.
DragonGeo2
Posts: 16
Joined: Sat Dec 18, 2010 1:30 am

Re: World heirarchy test?

Post by DragonGeo2 »

Nervermind, I figured it out myself.

I used bvtBroadphase::getBroadphaseAABB() along with TestPointAgainstAabb2() to solve my problem.