[Fixed] World heirarchy test?
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- Posts: 16
- Joined: Sat Dec 18, 2010 1:30 am
[Fixed] World heirarchy test?
How do I test if a btCollisionObject (that is not registered with the world) is outside of the bounds of my world or not? My world is represented by a single btCollisionWorld that uses the btDbvtBroadphase for its broadphase testing, if that helps.
Last edited by DragonGeo2 on Tue Mar 01, 2011 11:01 pm, edited 1 time in total.
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- Posts: 16
- Joined: Sat Dec 18, 2010 1:30 am
Re: World heirarchy test?
Nervermind, I figured it out myself.
I used bvtBroadphase::getBroadphaseAABB() along with TestPointAgainstAabb2() to solve my problem.
I used bvtBroadphase::getBroadphaseAABB() along with TestPointAgainstAabb2() to solve my problem.