When I use for Collision Shape a some btConvexTriangleMeshShape it seems to be some margin between collided objects. But this margin is disappear if I use some primitive collision shape (ie box or sphere).
A have attached screens with btConvexTriangleMeshShape (left) and btBoxShape (right). btBoxShape looks fine, but btConvexTriangleMeshShape not.
Sorry for ma English %)
Some margin while using btConvexTriangleMeshShape
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- Joined: Fri Feb 18, 2011 10:33 pm
Some margin while using btConvexTriangleMeshShape
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