Some margin while using btConvexTriangleMeshShape

muhaos
Posts: 1
Joined: Fri Feb 18, 2011 10:33 pm

Some margin while using btConvexTriangleMeshShape

Post by muhaos »

When I use for Collision Shape a some btConvexTriangleMeshShape it seems to be some margin between collided objects. But this margin is disappear if I use some primitive collision shape (ie box or sphere).
A have attached screens with btConvexTriangleMeshShape (left) and btBoxShape (right). btBoxShape looks fine, but btConvexTriangleMeshShape not.

Sorry for ma English %)
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