any reconmended books?

Please don't post Bullet support questions here, use the above forums instead.
trueleowdeo
Posts: 1
Joined: Thu May 27, 2010 5:48 pm

any reconmended books?

Post by trueleowdeo »

could you guys reconmend a book on collision detection especially if it uses bullet sdk?
Thanks 8)
bone
Posts: 231
Joined: Tue Feb 20, 2007 4:56 pm

Re: any reconmended books?

Post by bone »

I finally got Christer Ericson's "Real Time Collision Detection" which is a great comprehensive start. Bullet uses many of the algorithms (or variations thereof) that are described in the book, but no the book isn't specific to Bullet.
dneckels
Posts: 39
Joined: Mon Oct 12, 2009 6:23 pm

Re: any reconmended books?

Post by dneckels »

+1 on 'Realtime Collision Detection' recomendation.

I found Eberly's Game Physics a very helpful (and easier) supplement, especially for the broadphase 'sweep and prune' description... Good chapter on LCP's as well.
I don't use a ton of Eberly's methods, but found them very useful for introduction to the subject...
smithdwsn
Posts: 3
Joined: Tue Jun 01, 2010 6:25 pm

Re: any reconmended books?

Post by smithdwsn »

You can read the following books:
- Bullet 2.76 Physics SDK Manual
- Real-Time Collision Detection.