Thanks
any reconmended books?
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trueleowdeo
- Posts: 1
- Joined: Thu May 27, 2010 5:48 pm
any reconmended books?
could you guys reconmend a book on collision detection especially if it uses bullet sdk?
Thanks
Thanks
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bone
- Posts: 231
- Joined: Tue Feb 20, 2007 4:56 pm
Re: any reconmended books?
I finally got Christer Ericson's "Real Time Collision Detection" which is a great comprehensive start. Bullet uses many of the algorithms (or variations thereof) that are described in the book, but no the book isn't specific to Bullet.
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dneckels
- Posts: 39
- Joined: Mon Oct 12, 2009 6:23 pm
Re: any reconmended books?
+1 on 'Realtime Collision Detection' recomendation.
I found Eberly's Game Physics a very helpful (and easier) supplement, especially for the broadphase 'sweep and prune' description... Good chapter on LCP's as well.
I don't use a ton of Eberly's methods, but found them very useful for introduction to the subject...
I found Eberly's Game Physics a very helpful (and easier) supplement, especially for the broadphase 'sweep and prune' description... Good chapter on LCP's as well.
I don't use a ton of Eberly's methods, but found them very useful for introduction to the subject...
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smithdwsn
- Posts: 3
- Joined: Tue Jun 01, 2010 6:25 pm
Re: any reconmended books?
You can read the following books:
- Bullet 2.76 Physics SDK Manual
- Real-Time Collision Detection.
- Bullet 2.76 Physics SDK Manual
- Real-Time Collision Detection.