fulltime rigdoll
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
Re: fulltime rigdoll
Newest Set of tests
https://www.youtube.com/watch?v=kc5n_da0A3Q
I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,
https://www.youtube.com/watch?v=kc5n_da0A3Q
I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
Re: fulltime rigdoll
https://www.youtube.com/watch?v=0OD5UAj ... e=youtu.be
Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,
saved about 2ms of scene-graph time
Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,
saved about 2ms of scene-graph time
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
Re: fulltime rigdoll
https://www.youtube.com/watch?v=2-HisBg ... e=youtu.be
Now stride angle is adjusted in game by a ray
Now stride angle is adjusted in game by a ray

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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
Re: fulltime rigdoll
in game assembly of rigid bodies - https://www.youtube.com/watch?v=QO8P7_thCoY
testing new rig adjustments- https://www.youtube.com/watch?v=kn_BMWT2Y7Y -(Walking rigdoll)
testing new rig adjustments- https://www.youtube.com/watch?v=kn_BMWT2Y7Y -(Walking rigdoll)
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
Re: fulltime rigdoll
https://www.youtube.com/watch?v=R9RtqvHvs6A
now, the faster the torso LinV.z (local forward) is, the faster I play the sprint animation up to 2x

now, the faster the torso LinV.z (local forward) is, the faster I play the sprint animation up to 2x

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- Posts: 47
- Joined: Sun Oct 27, 2013 4:16 am
Re: fulltime rigdoll
https://www.youtube.com/watch?v=XXwBaOI ... e=youtu.be
went back to the drawing board and got some nice results
went back to the drawing board and got some nice results