Hello,
I was user of ODE by the past, and I migrated to bullet.
With ODE, there was some notion of surface for a body, which manage the behavior of collision (hard surface for ground, against elastic surface for a ball).
How bullet manage this kind of stuff?
Is there any article about that?
Thank you
surface tutorial
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- Posts: 18
- Joined: Thu Mar 22, 2012 9:29 am
Re: surface tutorial
Check the restitution of your rigid bodies using the .setRestitution() method.
Setting restitution to 0.0 will result in no bounce at all.
Setting restitution to 0.0 will result in no bounce at all.