I've created a simple scene where I have skirt which is a SoftBody. Some points have mass set to 0 so the skirt is hanging.
When I don't translate it everything seems fine, but after I put in my update loop
Code: Select all
psb.Translate(0.01f, 0, 0);
This is what happens when I translate:
http://imageshack.us/f/4/meltg.png/
And this is how it should look (this happens when I'm not translating, works fine):
http://imageshack.us/photo/my-images/217/73915929.png/
All the best
Dan