I'm embedding Bullet Physics into my game engine and almost all things are understandable and easy to use.
However, I've noticed a weird (or not?) behaviour of the hinge constraint. I've created a simple bridge. It has n sections (boxes) connected to each other with the hinge joints. In some cases (when a lot of balls are thrown on the bridge) it twists

Does anyone have any explanation / solution? I believe that such behaviour isn't right, because we can use a point2point constraint to achieve such effect.
Thanks in advance.