I'm writing a game in Silverlight and i wouldn't mind of the Mac support, but is the wrapper supported by Mac ?
http://code.google.com/p/bulletsharp/
Can BulletSharp (.net wrapper) run on Mac with Silverlight ?
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Re: Can BulletSharp (.net wrapper) run on Mac with Silverlig
I assume not, because there is a C++/CLI compiler only for Windows and Mono can only run those C++/CLI assemblies that don't have native code in them.
There is a fully managed (not native) port of Bullet that is already usable, but it's currently tied to XNA (Windows) and needs some performance tuning and other fixes:
http://code.google.com/p/bullet-xna/
I'm planning to help out with porting after some of the issues are resolved.
There is a fully managed (not native) port of Bullet that is already usable, but it's currently tied to XNA (Windows) and needs some performance tuning and other fixes:
http://code.google.com/p/bullet-xna/
I'm planning to help out with porting after some of the issues are resolved.