Hi, been working with bullet in Ogre. I'm using the btOgre wrapper which directly connects to bullet. I am trying to use GImpact meshes as I was quite happy with how they worked in irrbullet(irrlicht). Unfortunately GImpact isn't as easy to use straight from the bullet library, and I'm having some confusion over how to use it exactly. Can someone help me figure out how to create an object as a GImpactMeshShape?
I gather that it needs to be this:
Code: Select all
btGImpactMeshShape::btGImpactMeshShape ( btStridingMeshInterface * meshInterface )
but I'm not sure how to create an instance of a btStridingMeshInterface.
Any help would be greatly appreciated, thanks.
EDIT: oopse, this is the wrong forum I believe, I'm gonna see if I can get a mod to move it.