Hi, I've attempted to make a simple testing environment for bullet with a few simple cubes (btRigidBody with btBoxShape) floating around in a box (made up of 6 * btStaticPlaneShape). However, whenever a cube touches the side of the box (or any other cube) it starts to immediately spin very fast and never loses energy. I experimented by setting restitution to zero and although that makes it slightly less bouncy, the mad spinning is still there. Any ideas?
EDIT: this doesn't seem to happen if I use btBoxShape for the walls instead of btStaticPlaneShape.
Uncontrollable spinning
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- Posts: 15
- Joined: Mon Mar 28, 2011 9:11 am
Re: Uncontrollable spinning
jb485, make sure that rigidbody in not bigger than the box. I suppore, that planes are bad choice, because they're infinite 
Boxshape should be fine, if you need exactly box shape.
Consider also trimesh with normals inwards.

Boxshape should be fine, if you need exactly box shape.
Consider also trimesh with normals inwards.