First: I am a mildly experienced (about 6 years of regular use) C++ programmer who intends to develop a unique MMORPG out of pocket.
Bullet looks great from what I've read, and I'm downloading the 2.77 release right now. But I have some questions about Bullet.
1) How much of Bullet is ported to OpenCL?
2) Do you have any benchmarks of Bullet against similar physics engines, like ODE?
3) What do you think that the biggest barrier to entry for Bullet is? I've never had a need for an advanced physics engine before, so simplicity and clearness is important.
4) Does the CPU implementation of Bullet attempt to leverage any concurrency?
Well, that's it for now. Thanks in advance for your responses.
Hello, bullet developers and users! I have some questions.
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Re: Hello, bullet developers and users! I have some question
The biggest barrier for me was trying to get it to work properly network-wise. I haven't done prediction or any stuff like that, but the timestep stuff was really annoying to get working. Once it was working though, the rest just kind of falls into place.
Sadly a lot of the demos are quite messy, and a lot of stuff (like motionstates) could be written a bit better so that you don't have to re-type the same code over and over, but other than that Bullet seems to fit what I needed it for.
Hope it fits your needs as well.
-P
Sadly a lot of the demos are quite messy, and a lot of stuff (like motionstates) could be written a bit better so that you don't have to re-type the same code over and over, but other than that Bullet seems to fit what I needed it for.
Hope it fits your needs as well.
-P