Hi there
I use p2pConstraints for several rigidBodies in my physic world.
When another rigidBody collision one of these rigidBody linking with p2pConstraint, all rigidBodies Do moved as they are collided!
And I do link rigidBody to different p2p. Why these p2pConstraints act as one?
thank!
scarlion
Problem with p2pConstraint
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- Posts: 44
- Joined: Fri Dec 18, 2009 6:06 pm
- Location: Montreal
Re: Problem with p2pConstraint
when using a P2pconstraint the two object are connected. So i would assume impact one object causing motion will induce motion in secondary and other linked object with P2pconstraint. I have used p2pconstraint to create a rigid body rope where each segment is rigid body connected together with p2pconstraints.
Hope this helps.
Hope this helps.