
The idea is, like in those xmoto or trials games, to have the platform in a position and as i move forward on the platform, the hinge does its works and "rotates" the platform as the player mass advances, and finally, when the player has left the platform it stays in the last position.
Well, i have the middle part working

I have no idea on how to set the "constraint" in an initial stable point, and finally, when the player leaves the platform, the hinge just tries to go to some kind of "rest" position.
Is there any way to avoid that behaviour? I mean saying the constraint something like "just take care that you stay in the angle limits but don't try to go to the rest position"?
Thank you in avance,