Hi,
I have a simple demo where I initialize and display a bunch of boxes.
Collision detection works fine but when I try to stack one box over another using the mouse, it stays there only for a brief moment before sliding off and falling down.
I tried setting friction, restitution etc. for the boxes but this does not solve the problem.
What am I missing here?
Thanks
Venkat
Stacked boxes problem !!!
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- Posts: 77
- Joined: Thu Nov 26, 2009 6:32 pm
Re: UPDATE:WEIRD BEHAVIOR: Stacked boxes problem !!!
Update: SOLVED.
Looks like the problem is related to the splitImpulse feature and goes away when it is disabled.
When you split the impulse and set a penetration depth threshold for it, then the stacking of boxes seems to have a problem.
WEIRD behavior: When I pick a box to stack over another and move it close to the stationary box , the stationary box starts to slide away slowly. This happens at just close proximity, you don't even have to actually touch or collide the box.
But when I DISABLE the SPLIT IMPULSE FEATURE, stacking works perfectly.
Does anyone have an explanation for what is going on here?
Looks like the problem is related to the splitImpulse feature and goes away when it is disabled.
When you split the impulse and set a penetration depth threshold for it, then the stacking of boxes seems to have a problem.
WEIRD behavior: When I pick a box to stack over another and move it close to the stationary box , the stationary box starts to slide away slowly. This happens at just close proximity, you don't even have to actually touch or collide the box.
But when I DISABLE the SPLIT IMPULSE FEATURE, stacking works perfectly.
Does anyone have an explanation for what is going on here?
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- Posts: 35
- Joined: Mon Dec 27, 2010 10:46 pm
Re: Stacked boxes problem !!!
Well I have no explanation for that,
But I thanks for telling us about this issue.
But I thanks for telling us about this issue.