Hello!Happy thanks giving!
I've made a charactor controller and rigidbodys for enemys,ground and buildings.
And I wonder if there is a way to move the DynamicsWorld which center must be
players charactor according to their moving.
Because processes for collision would be too heavy when there are many objects.
So ,if we are able to detect collisions just around the charactor ,it is very smooth.
So please tell me how to detect collisions just around the charactor which is moving...by move DynamicsWorld or other way.
for goodness sake. have a happy thanks giving.
Can DynamicsWorld move according to charactor position?
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- Joined: Fri Mar 06, 2009 5:53 am