how to start implementing collison using Bullet physics?

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cebugdev
Posts: 15
Joined: Fri Nov 19, 2010 8:58 am

how to start implementing collison using Bullet physics?

Post by cebugdev »

Hi,

I have a scene which is loaded from directx mesh (loaded using my own octree implementation) and a 3d character (which is also a dx X mesh object).
How can i implement collision and response with my 3d character and the 3d scene using bullet physics engine?