Hi, I want to extract the value of force from bullet. Now I can get the force during collision:
float impulse = pt.getAppliedImpulse();
Result[is].ContactPoint[ip].Force = impulse*60;
My question is how I can get the support force (or impulse) of a static object on ground. Since the object is rest on the ground, I think there is no penetration or impulse.
Many thanks
How to get the support force of rest object?
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