I created exoskeleton for force feedback, and I want to use Bullet Physic in the calculation in the program, but I do not understand something.
- To find the objects collide, there?
- Reaction force to find the object that collided there?
- To locate the object will move after the collision and how.
- Collision detection between the vrml vrml.
Thank you.
I have a problem with collision detection.
-
- Posts: 1
- Joined: Thu Nov 04, 2010 8:27 pm