Math and physics required for physics programming

Please don't post Bullet support questions here, use the above forums instead.
embassyhill
Posts: 3
Joined: Sun Oct 24, 2010 10:14 am

Math and physics required for physics programming

Post by embassyhill »

I'm a CS student and I am interested in vehicle dynamics simulations. I would like to know what math and physics subjects I should learn before being able to program real time physics simulations? I've understood that I need matrices, vectors, integration, differential equations and mechanics. Is there anything more/less?
jxj812
Posts: 11
Joined: Sun Aug 16, 2009 10:54 am

Re: Math and physics required for physics programming

Post by jxj812 »

all you says are enough, but you need to practice the bullet's examples! bullet have some perfect vehicle dynamics examples,
I studied it by the examples, and now I have developed a game use bullet ,
world's first wheel-jump offroad 3D game:bomb4x4 ,welcome to download to try!
you can contact me yahoo IM:uvwuvw93@yahoo.com
Last edited by jxj812 on Wed Oct 27, 2010 1:20 pm, edited 2 times in total.
embassyhill
Posts: 3
Joined: Sun Oct 24, 2010 10:14 am

Re: Math and physics required for physics programming

Post by embassyhill »

I don't really care for the Bullet examples. I intend to program a simulation, not just a game. I was just hoping that the experienced people here would be able to give me directions in studying math and physics but unfortunately no one besides you wants to reply even though my question is rather simple :)
Last edited by embassyhill on Tue Oct 26, 2010 6:02 pm, edited 1 time in total.
Dirk Gregorius
Posts: 861
Joined: Sun Jul 03, 2005 4:06 pm
Location: Kirkland, WA

Re: Math and physics required for physics programming

Post by Dirk Gregorius »

Linear Algebra
Vector Calculus
Analytic Geometry
Dynamics
embassyhill
Posts: 3
Joined: Sun Oct 24, 2010 10:14 am

Re: Math and physics required for physics programming

Post by embassyhill »

Thank you
hop
Posts: 10
Joined: Fri Nov 13, 2009 4:36 pm

Re: Math and physics required for physics programming

Post by hop »

I'd recommend looking at the sections on 3D Maths and Rigid Body Dynamics in the book "Game Engine Architecture" by Jason Gregory. "Real-Time Collision Detection" by Christer Ericson is also a very good book if you're looking for clear, practical examples of vector maths.