Math and physics required for physics programming
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Math and physics required for physics programming
I'm a CS student and I am interested in vehicle dynamics simulations. I would like to know what math and physics subjects I should learn before being able to program real time physics simulations? I've understood that I need matrices, vectors, integration, differential equations and mechanics. Is there anything more/less?
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Re: Math and physics required for physics programming
all you says are enough, but you need to practice the bullet's examples! bullet have some perfect vehicle dynamics examples,
I studied it by the examples, and now I have developed a game use bullet ,
world's first wheel-jump offroad 3D game:bomb4x4 ,welcome to download to try!
you can contact me yahoo IM:uvwuvw93@yahoo.com
I studied it by the examples, and now I have developed a game use bullet ,
world's first wheel-jump offroad 3D game:bomb4x4 ,welcome to download to try!
you can contact me yahoo IM:uvwuvw93@yahoo.com
Last edited by jxj812 on Wed Oct 27, 2010 1:20 pm, edited 2 times in total.
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Re: Math and physics required for physics programming
I don't really care for the Bullet examples. I intend to program a simulation, not just a game. I was just hoping that the experienced people here would be able to give me directions in studying math and physics but unfortunately no one besides you wants to reply even though my question is rather simple 

Last edited by embassyhill on Tue Oct 26, 2010 6:02 pm, edited 1 time in total.
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Re: Math and physics required for physics programming
Linear Algebra
Vector Calculus
Analytic Geometry
Dynamics
Vector Calculus
Analytic Geometry
Dynamics
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Re: Math and physics required for physics programming
I'd recommend looking at the sections on 3D Maths and Rigid Body Dynamics in the book "Game Engine Architecture" by Jason Gregory. "Real-Time Collision Detection" by Christer Ericson is also a very good book if you're looking for clear, practical examples of vector maths.