Hello,
I want to share a same btCollisionShape among different btRigidBody objects, is it possible to pass the same btCollisionShape pointer to different rigid bodies ?
When a rigid body is deleted does it means the btCollisionShape is removed as well.
I am wondering when the btCollisionShape pointer is deleted. any idea ?
Thanks
Vince
Sharing btCollisionShape
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- Posts: 11
- Joined: Sun Aug 16, 2009 10:54 am
Re: Sharing btCollisionShape
bullet original do as this way , a shape can create many rigidbodys!
I have developed a game use bullet the Items is create as this way,
world's first wheel-jump offroad 3D game:bomb4x4, welcome to download to try!
yahooIM:uvwuvw93@yahoo.com
I have developed a game use bullet the Items is create as this way,
world's first wheel-jump offroad 3D game:bomb4x4, welcome to download to try!
yahooIM:uvwuvw93@yahoo.com