Hi all, bear with me a bit and I'll tell you where I have a problem with integrating bullet with iPhone.
I have successfully created a bullet project in Xcode using CMake, and it runs all the demos with no problem when I select
Mac OS X 10.6 as the operating system. However, when I change the OS to iPhone and build, Xcode give me the "No such file directory" error inside GlutStuff.h file for the following libraries:
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
Anyone know how to solve this problem?
GL library file errors when integrating bullet with iPhone!
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Re: GL library file errors when integrating bullet with iPho
Mac -> OpenGL
iDevice -> OpenGLES
iDevice -> OpenGLES
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Re: GL library file errors when integrating bullet with iPho
You need a different graphics library indeed. For Bullet 3.x we provide iPhone-compatible OpenGL ES.
You could try using the open source Oolong Engine or GameKit, both have Bullet integrated and work on iPhone.
Thanks,
Erwin
You could try using the open source Oolong Engine or GameKit, both have Bullet integrated and work on iPhone.
Thanks,
Erwin