at the moment, it's possible to break constraints via a frame trigger, using an expression. given a rigid body shape named "dRigidBodyShape1" connected to inRigidBodyB of a constraint named "dSixdofConstraint1", and a desired break frame of 50; the following expression will work:
That youtube video is soooooooo much more than glue/strength/power. DMM uses FEM simulations (as used for soft bodys in bullet) for fractures.
Glue/strength/power is currently supported by bullet and someone which understood the dynamica plugin code good could probably implement it in some hours. For me the code at the moment is a little weird structured and the lack of any comments at all dont make it easier to wrap the head around.
You can hope that i dont get any work after my thesis and i will probably have time to atleast fix glue function.
mBakr wrote:at the moment, it's possible to break constraints via a frame trigger, using an expression. given a rigid body shape named "dRigidBodyShape1" connected to inRigidBodyB of a constraint named "dSixdofConstraint1", and a desired break frame of 50; the following expression will work: