I was using PhysX until Nividia shut out the small devs.... Anyway I don't see any actor classes in Bullet. So do I need them in Bullet?
Thanks
Bullet equivalent of PhysX Actor object?
-
- Posts: 861
- Joined: Sun Jul 03, 2005 4:06 pm
- Location: Kirkland, WA
Re: Bullet equivalent of PhysX Actor object?
Well, I would say you should think of an actor as a rigid body => NxActor ~ btRigidBody