Bullet equivalent of PhysX Actor object?

Please don't post Bullet support questions here, use the above forums instead.
Mars_999
Posts: 25
Joined: Tue Dec 04, 2007 7:48 pm

Bullet equivalent of PhysX Actor object?

Post by Mars_999 »

I was using PhysX until Nividia shut out the small devs.... Anyway I don't see any actor classes in Bullet. So do I need them in Bullet?

Thanks
Dirk Gregorius
Posts: 861
Joined: Sun Jul 03, 2005 4:06 pm
Location: Kirkland, WA

Re: Bullet equivalent of PhysX Actor object?

Post by Dirk Gregorius »

Well, I would say you should think of an actor as a rigid body => NxActor ~ btRigidBody