I just wanted to see if someone had already done this and would be willing to share.
I am having some inconsistencies in my integration to the Torque Game Engine in terms of wheel rendering to what appears to be the size of the Bullet wheels as my rendered wheels are not touching the surface based upon Bullet inputs.
What I am asking is if anyone has tried modifying the debug rendering code for the btRaycastVehicle to actually render the shape of the Bullet wheels instead of the two lines?