Hi everybody,
meanwhile I read through all of the softbody-demos but still have some questions:
- I want to somehow "split" a tetrahedal softbody: For this, I want to choose on edge, double its vertices, create new links and add the changes to the softbody. I tried this with addNode and addLink but I only get one single triangle, which is not connected with my original softbody. Maybe my thinking is wrong, but is it so hard to add two points and link some edges to it?
- is it possible to get some contact callback for collision between soft- and ridgid-bodies?
Thanks very much for your help!
Change vertices and edges of tetrahedal softbody
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- Posts: 5
- Joined: Fri Mar 19, 2010 5:29 pm
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- Posts: 5
- Joined: Fri Mar 19, 2010 5:29 pm
Re: Change vertices and edges of tetrahedal softbody
Does nobody know how to change existing tetrahedral softbody meshes? I can't proceed without this information...
Bye
Bye