Hi, everyone.
I have just got some idea of how to sovle IK problem(CCD and Jacobian).
I surf on the internet, and found that in real game IK is blended into FK to
output final animation. But what I found seem less detailed, and I couldn't
build a program like that, so could anybody show me more material on
programming FK/IK blending?
Thanks in advance.
How to program FK/IK blending?
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How to program FK/IK blending?
Last edited by aokman on Fri Jan 08, 2010 3:32 am, edited 2 times in total.
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Re: How to program FK/IK blending?
Yes, I am also confused about this ,for stationary action like stand we can recalculate the position of every bone use IK , but for dynamic action like walk,run if we calculate the IK position every frame according to the FKframe,the resulted seqence may be discontinuous I think,so how does games solve this?