I'm trying to get as much collidable cubes in a single scene as my framerate permits it. A cube is the only shape-type in the scene. The cubes could group together to form larger-non-uniform cubes. (Think about Tetris)
I'm currently at 4000 cubes of the same size. I was hoping to have 10 times more cubes.
Is it feasible to have 40.000 cubes in a single scene?
Could bullet take advantage from the fact there are only cubes in the scene?
Could bullet take advantage from the fact that the smallest cube has a fixed size and larger cubes are composed of these smaller cubes?
Could I get more performance by disabling stacking?
Are there any specialized cube-cube collision libraries out here?
Any thought/comment on this is greatly appreciated!
