I agree. This is a problem that has just recently become very problematic for me. I'm making a marble game. How big is a marble? About TWO centimeters for a large one. Okay, so it's not really marble sized. It's more about the size of a bowling ball. That's within the 20cm limit but the margin is very visible and is making level design difficult. What if I was making a bowling game; or tennis; or worse, golf? If I make everything too big, objects seem to just have too much weird momentum problems like they're underwater. On top of that, making worlds bigger revives a problem that the BCGP team had while working on the underwater racing game. blender's graphics engine has a crummy z-buffer and edges start getting blocky on larger scales.
To get to the point, my game worked without any complaints before last night. I decided to scale everything down to a "real world size" since the blender units are being used as meters. Now the ball runs into objects before its touching them, and it doesn't reach the floor...

http://www.osysi.net/projects/blender/m ... gins.blend