I am currently integrating Bullet Physics in our engine and something came to my attention about the vehicle model: the btWheelInfo structure has no "mass" parameter at all. From what I understand from the code, everything is calculated using the chassis rigid body mass as an approximation of the mass of the whole vehicle, and I suppose it include the mass of all the wheels, is that right?
I am just asking this because I saw in some other engine, like Havok for example, that you could set an independant mass for every wheel. But of course, I had no access to Havok source, so maybe it does also encapsulate the wheels mass in the chassis mass.
It might sounds akward to ask, but is this simplification negeligeable or could it be more precise by adding the wheels mass into the calculation? If so, how much complex is it and is there some sample code that I could consult to help me with that? Of course, if it's negligeable, I won't bother.
Also, since there is no actual rigid body for the wheels, it means they are not colliding with anything, so isn't it creating some "wheel clipping" artifact when the car tries to turn near a wall or other objects?
I am still a bit rusted and catching up from all my maths and physics formation in university, so i appologize if some question suddenly sounds a little dumb

Thanks guys.

Verbo