I was able to build Bullet vr. 2.70 for PSP using free precompiled sdk.
There was no problems while building I just only have to change 3 values in btDefaultCollisionConfiguration.h file:
Code: Select all
btDefaultCollisionConstructionInfo()
:m_stackAlloc(0),
m_persistentManifoldPool(0),
m_collisionAlgorithmPool(0),
//m_defaultMaxPersistentManifoldPoolSize(65535),
//m_defaultMaxCollisionAlgorithmPoolSize(65535),
//m_defaultStackAllocatorSize(5*1024*1024)
m_defaultMaxPersistentManifoldPoolSize(10*1024),
m_defaultMaxCollisionAlgorithmPoolSize(10*1024),
m_defaultStackAllocatorSize(10*1024)
{
}
Library is here - http://drakon.xxl-web.pl/wp-content/bullet-2.70_psp.rar
In the package are 2 small demos.
First one is simple floor and one box falling from sky.
Second one is soft body falling from the sky.
Thanks for this great engine
