draw btCollisionWorld (newy)

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miliu
Posts: 1
Joined: Thu Dec 04, 2008 12:35 pm

draw btCollisionWorld (newy)

Post by miliu »

Hi all,

I'm doing my first steps using bullet by integrating the BasiDemo into my application. It worked :D .

However I would like to use only the collision detection of Bullet (without dynamics) and when I try to display the debug data in OpenGL there's not any "debugDrawWorld()" method or similar. Which is the correct procedure to display debut information in this case??

Thanks in advance

Emili