PAL and Bullet on the ARM architecture

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dispraekailo
Posts: 1
Joined: Wed Oct 22, 2008 7:06 pm

PAL and Bullet on the ARM architecture

Post by dispraekailo »

I'm currently developing a multi-platform engine for use on Windows/Mac/Linux and hopefully with a bit of work, the Pandora. ( http://www.openpandora.org ) I'm really interested in PAL ( http://en.wikipedia.org/wiki/PAL_(software) ) for obvious reasons, however I'm ultimately turned off by a general lack of documentation. After comparing several engines using PAL demos, I've come to the conclusion that Bullet may be the best open-source solution for physics simulation in my game, but I haven't found any pre-compiled ARM releases.

My pandora won't arrive for another 5 weeks, and I expect to have most of my physics implementation completed by that time. Can anyone with Bullet experience on the ARM architecture vouch for its compatibility before I throw away weeks of my time?


Thanks in advance~