Physics: Little Big Planet (Tetris, Calculator)

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diehard
Posts: 3
Joined: Fri May 30, 2008 2:11 am

Physics: Little Big Planet (Tetris, Calculator)

Post by diehard »

I think "Little Big Planet" have their own physics engine and I'm wondering how do they do it? According to the video, they are using all physics: constraints, triggers, and shapes. Thus, can it be closely duplicated with Bullet or Box2D (2D physics)???

Here are some videos:
Tetris:
http://www.mediamolecule.com/2008/09/25 ... in-motion/
Calculator:
http://www.1up.com/do/newsStory?cId=3170411

Tetris (zoomed out to show the physics mechanisms)
http://www.1up.com/do/newsStory?cId=3170164

For your information, I'm still learning to use Bullet with OGRE and with limited spare time. I wish I can give it a try myself. Thus, I would like to request somebody advance to make a demo similar to "Little Big Planet" videos above (like Tetris) and hopefully be part of the Bullet Official Demos! :) I think it will be awesome to have Bullet showcase their physics' constraints and triggers all together (not simple, but pretty complex).
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Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Physics: Little Big Planet (Tetris, Calculator)

Post by Erwin Coumans »

Those are some cool creations.

Yes, Bullet physics library provides enough functionality and performance for games such as Little Big Planet. It helps to have good physics authoring tools, either in-engine or in a 3D modeler.

Check out the trailer of Boro-Toro: it won in a British 'Dare to be Digital' contest, powered by Bullet within Blender: http://www.blendernation.com/2008/09/17 ... l-contest/

Indeed, having such sandbox showcase would be a lot of fun.
Erwin