Although two special cases occur:
1) When particle collides with a side shared by two polygons overlapping (or sometimes three or four), a resulting projection is twice (trice (how do you spell it?), quad-..like

2) Sometimes a particle is smashed between two (or more) polygons, where satisfying one projection vector, distorts the other one(s). Is it possible to detect a situation like that, only by comparing projection vectors? It seems evident on sketches I made, that one vector "negates" the other, but how do I solve this mathematically?
A brute resolution of the second one, would be detecting a collision once more at the end of projection, but it seems silly to me and i feel that there is a simple method resolving both of these problems at the same time, as I think these are connected. Any suggestions - or links to the readymade solutions - would be nice, as my math is at an arts-student level
