But I have seen that it does not work as a real car, as it is applyEngineForce() which is responsible for movement of the vehicle and not the torque of wheels. As a result, the wheels can never slip, instead they just follow the motion of the car.
So I decided to build my own vehicle using dynamic bodies and constraints. But I am facing problems. In Bullet's documentation, I read that applyTorque() cannot be used on dynamic bodies which implies that I cannot use wheels' torque to move the car.
That seems to be a dead end

Thanx in advance.