I'm trying to implement a basic agent as a spherical mass, with arms 'floating' next to it as base is moved around the world by external forces.
(Occasionally, we'll need to 'magically' move the arms separately by their positions, so we didn't want to use joints directly connecting the arms to the base.)
I've implemented constraints on the arms w.r.t the world (but relative to the base sphere's base position), but these seem to be applying forces that restrict the base itself from moving.
Thanks, new PyBullet user here.
