As this is my first post, let me first say how fantastic both the Bullet library is and its integration into Blender. I've spent the last few months trying to work out which set of tools and libraries to use for my next (hopefully console) game - and this is definitely it!
What I'm trying to do at the moment is use Blender to create a set of standard physics objects for my game, which I can then hand over to the artists to a) make pretty and b) make game levels.
While they're busy doing that stuff I'm going to be building a cross platform engine (starting with XNA, then moving across to Java for PC/Mac and C++ for DS/Wii etc).
So, I can easily export all the objects in a scene as a .X file, I have a nice Python script to export all the object info as a text file (which I'm about to extend to include all the Sensors and stuff), but how do I map all the physics information onto Bullet API calls?
For example - I have an object with a Near sensor (it's a Fan). If something comes near it, it gets blown away from the fan. Is there a 1:1 mapping between the Near sensor and something in the Bullet API...?
I suppose I could go through the Blender source and see how it all works, but I'm hoping someone will say "yes, it's dead easy - here's a page on how to do it"

Many thanks,
Oaf