i love animation and would like to understand more behind it, and
i want to understand and develop an engine to solve multibody / friction/ resting contacts.
I have the basics from Eberly's Game Physics. I've implemented it but i've got stuck when trying to implement friction..
Do you know if this Erleben/Sporring's "Physics-Based Animation" book could help me? If not, could you recommend one?
Thanks!
