I'd mostly be using this engine for games, but I'd like to have a pretty robust collision detection system.
My thoughts so far:
-Handles non-convex shapes
-Memory issues with using distance grid less of a problem in 2D
-Distance grid computation less an issue in 2D. Could hopefully be done a load time or lazily. (no precomputation)
-(very important to me..) It's more intuitive to me than the other algos and I love simplicity...

Any and all thoughts are appreciated.
note: I double posted this to both this forum and the gamedev.net physics forums as I wasn't sure how much overlap there was between here and there.
link to the paper: http://graphics.stanford.edu/~fedkiw/pa ... 003-01.pdf