Con:
win32 only, instable, crash prone, only tested with internet explorer, manual install (no signed .cab), might require closing internet explorer a few times before it actually works.
Pro:
Last edited by Erwin Coumans on Tue Aug 01, 2006 6:23 pm, edited 5 times in total.
Ah, ok, well. Thats not quite what I wanted to get activeX into FF. I guess I can then start a IE anyway (security wise).
I tried with the ActiveX-Extension for FF, with which I got the 2.25 plugin running inside FF. However not a very nice solution an it worked not on all computers I tested.
Hello, congratulations for your effort with the blender web plugin.. I had been testing some ideas with the old plugin in a corporative application, and when I found this new version, I tested it, but sadly it does not work in my system. the old version works, so I used the .bat to register the old ocx. The problem with the old plugin is that it does not support all the features of the latest blender version.. (example: it just shows color per vertex meshes once, and then they faces becomes white !!!) and for new users, the .cab feature is very important.
I know this is and old post. Can anyone tell me if this actually works with blender versions of the game engine other then that which came with blender version 2.42a?
[quote="netjunki"]I was wondering if the sources for the Blender Web Plugin were available anywhere? I'm interested in dusting this off and possibly maintaining it.[/quote]
I have no idea where the source code is BUT if you do find it AND work on the webplugin please leave a pm for me here.
LetterRip wrote:The original plugin sources are in Blender SVN, don't think erwin ever publically released what changes were needed to update it though.
If he doesn't answer here I'll email him about it for you.