I have two 3D boxes which collide in one point.
So I have their Velocity-Vectors and their masses. Now my problem is, how can I calculate the boxes new velocity and rotation( axis & velocity ).
My idea to that is, that the impulse that 'acts' along the ray [CollisionPos, BoxCenter] results in translation, the rest ( 90° deg to that ray ) results in rotation of the box.
Now I'd like to know if this idea is right (and my implementation is wrong

TIA Ruppi
(sorry for bad English, I'm from Germany)