Hm.
Without "All Frames" it still looks a bit slow. But maybe I this is because there is no real comparison and scale. Nobody of us has seen 2x2x2m boxes with 1kg weight fallin on a stack
I guess you use 1m equals 1 Blenderunit (be)?
What goes into the simulation? I guess:
- mass
- damping (but somehow strange, 0 seems to be most damping, 1.0 no damping)?
- DYN from Material? (could not see a difference yet)
- more?
Small objects seem to have the tendency to fall through a plane/box if the reach a high speed (well 10cm box 1kg falling from 20m)
If you remove a box from the stack the others seem to be quite sticky, I would expect in reality that the ones above the gap would fall nearly with not much friction.
I need to get more feeling for Bullet physics.
Cant wait to have the motion actuator working to shoot something through a stack of boxes...
