Can anyone here direct me to sources of information on network physics? So far I've come up empty handed and this is indeed a very challenging problem. One setup is to have a central server to handle all simulation, but what if one wants to have multiple clients simulating a local set of rb:s and then somehow handling interactions between different objects being simulated at another client?
Thanks,
/M
Network physics
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- Posts: 10
- Joined: Tue Jun 19, 2007 5:52 am
Re: Network physics
Some links:
http://www.gaffer.org/archives/zen-of-networked-physics
http://opende.sourceforge.net/wiki/inde ... etwork_ODE
http://www.garagegames.com/blogs/28090/10763
Also search the ODE mailing lists for "network".
Let us know when you get it working.
http://www.gaffer.org/archives/zen-of-networked-physics
http://opende.sourceforge.net/wiki/inde ... etwork_ODE
http://www.garagegames.com/blogs/28090/10763
Also search the ODE mailing lists for "network".
Let us know when you get it working.

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- Posts: 10
- Joined: Tue Jun 19, 2007 5:52 am