Hello, just registered on this forum

I was trying to integrate pybullet into a game engine i'm developing mainly in python. I have read that planar/spherical joints are currently supported by pybullet, however, i have problems when i create a multibody using the pybullet.createMultiBody(...) method. JOINT_PRISMATIC/JOINT_REVOLUTE/JOINT_FIXED are being setted correctly but JOINT_SPHERICAL/JOINT_PLANAR are setted as JOINT_POINT2POINT.
I have attached a .zip file containing the .py if someone would like test it ..
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