Sorry for multipost.
I posted it to GForge too, Blender doesn't record Ipos correctly at last specific part.
This problem was told me by other user who made the Rube-Machine file at below.
http://blender.jp/modules/newbb/downloa ... 6621998000
When you play it with 'Record game physics to IPO', Blender works fine, but once you stop with [Esc] and playback it with [Alt]+[A], then you'll find a problem that the specific part(in below sample file, blender logo's part)didn't record correctly.
I verified it at WindowsXP, Blender2.43. 1GB RAM.
I tweaked FPS of the render and game engine, but I've never solved it.
What's wrong? Can we solve or bypass this problem?
Regards,
Record Game Physics To IPO doesn't work at last(?) part
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Another problem occured
OK, that problem was solved, but another problem occured.
Hotkey, [Shift]+[Alt]+[Ctrl]+[P] makes different result of recording Ipos than regular [P] with Record Game Physics to IPO option.
with [P]:
http://blender.jp/tmp/switch_notDupliframe_recorded.zip
with [Shift]+[Alt]+[Ctrl]+[P]
Please look at big ball of blender logo)
http://nightcalm.net/switch_recorded.zip
If it has been already written somewhere, sorry.
Regards,
Hotkey, [Shift]+[Alt]+[Ctrl]+[P] makes different result of recording Ipos than regular [P] with Record Game Physics to IPO option.
with [P]:
http://blender.jp/tmp/switch_notDupliframe_recorded.zip
with [Shift]+[Alt]+[Ctrl]+[P]

http://nightcalm.net/switch_recorded.zip
If it has been already written somewhere, sorry.
Regards,